Draw.Ruler()
Draw.Ruler()
Definition
Draws a ruler.
Method Return Value
A Ruler object that represents the draw object.
Syntax
Draw.Ruler(NinjaScriptBase owner, string tag, bool isAutoScale, int startBarsAgo, double startY, int endBarsAgo, double endY, int textBarsAgo, double textY)
Draw.Ruler(NinjaScriptBase owner, string tag, bool isAutoScale, DateTime startTime, double startY, DateTime endTime, double endY, DateTime textTime, double textY)
Draw.Ruler(NinjaScriptBase owner, string tag, bool isAutoScale, int startBarsAgo, double startY, int endBarsAgo, double endY, int textBarsAgo, double textY, bool isGlobal, string templateName)
Draw.Ruler(NinjaScriptBase owner, string tag, bool isAutoScale, DateTime startTime, double startY, DateTime endTime, double endY, DateTime textTime, double textY, bool isGlobal, string templateName)`

